Location:
The Old World
|
Battle-Level:
1-2
|
Objective Room:
Food Hall
|
Rumours
have been spreading around the city of an alliance forming between
bandit groups of Orcs, Goblins and Humans. Apparently a treaty
will be signed at a hillside hideout nearby this very night! Unrest
has risen in the neighbouring towns and they have pooled their
Gold to hire the Warriors to make sure the treaty is never signed.
A mighty feast is being held to celebrate the forthcoming treaty.
Seizing the opportunity to end this madness the Warriors travel
to the hideout to break up the feast!
SPECIAL
RULES
Play
this adventure as normal until the Objective room is reached.
When
the Warriors enter the Objective Room they interrupt the great
feast. The three leaders of the different factions are at the
head of the table, about to sign the treaty. At the end table,
place an Orc Boss, a Goblin Big Boss, and a Bandit leader (stats
below). Also place an Orc Shaman at the rear of the room up on
the steps. Place the following Monsters around the various tables:
6 Orcs, 6 Goblins and 6 Bandits (stats below). The leaders will
remain at the table until a Warrior targets them with a spell
or a missile weapon, in which case they will then head after that
Warrior.
|
Bandit
|
Bandit
Leader
|
Wounds
|
3
|
10
|
Move
|
4
|
4
|
Weapon
Skill
|
3
|
4
|
Ballistic
Skill
|
5+
|
4+
|
Strength
|
3
|
4
|
Toughness
|
3
|
3 (5)
|
Armour
|
-
|
2
|
Initiative
|
3
|
5
|
Attacks
|
1
|
2
|
Damage
|
1D6
|
1D6
|
Gold
|
40
|
100
|
ENEMY'S
WS
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
Bandit
|
2
|
3
|
4
|
4
|
4
|
4
|
5
|
5
|
5
|
6
|
Bandit Leader
|
2
|
3
|
3
|
4
|
4
|
4
|
4
|
4
|
5
|
5
|
Bandit
-
Bandit
Leader
-
Completing
the Adventure
Once
the Warriors have defeated the bandit groups, they find the treaty
and tear it to shreds. The townsfolk pay the Warriors 200 Gold
each for their services.