Location:
The Old World &
The Lost Kingdoms |
Battle-Level: 1-3
|
Objective Room:
Any
|
THE
MAP (part 1)
In
the year 1492, Tilean explorer Marco Columbo made an epic
voyage to Lustria. It has been known for many centuries that he
discovered an enormous Lizardman city hidden away in the immense
density of the jungle. It was reported to be one of the most magnificent
places that he had ever set eyes upon. Although Marco had very
little time to explore without alerting the Lizardmen to his presence
he is said to have been awed at the vast amount of riches he saw.
He eventually returned to Tilea, where he lived the rest of his
life surrounded by his wealth. For many hundreds of years after
his death, would-be explorers set off to Lustria in search of
this fabled city, however none could find it. Some men returned
empty handed, a handful of gems their only find - most never returned
at all.
A few weeks back, talk had began
of a merchant convoy that had perished while in Lustria. The merchant
in charge of the convoy, Abu Hassan
apparently stumbled into a fabulous Lizardman city while fighting
off hordes of Skinks. Abu quickly sketched a map along with directions
and sent a messenger back to the Old World, determined that if
he survived he would return to gather the treasure from this city.
Unfortunately, due to the sheer number of Skink warriors, Abu
Hassan and his convoy perished. The messenger, Shez,
made it safely back to the Old World, the map intact. Perhaps
the lost Lizardman city would finally be found!
Unfortunately,
on the night that Shez returned, his room at the Standing Oak
Inn where he was staying was broken into by bandits; they cut
his throat while he slept and made off with his belongings back
to their lair. The Warriors have found out that the bandit's lair
is in a nearby dungeon and must travel there to retrieve the map,
hopefully before the bandits realize the significance of their
haul.
SPECIAL
RULES
Play this adventure
as normal until the Objective Room is reached.
The Objective
Room will be the bandit's lair. Instead of the normal Objective
Room Monsters the Warriors will have to fight the bandits if they
wish to reclaim the map. There will be 2D6+4 bandits along with
the bandit leader. Half of the bandits will be armed with swords,
while the other half will fire their bows.
|
Bandit |
Bandit
Leader |
Wounds |
3 |
10 |
Move |
4 |
4 |
Weapon
Skill |
3 |
4 |
Ballistic
Skill |
5+ |
4+ |
Strength |
3 |
4 |
Toughness |
3 |
3
(5) |
Armour |
- |
2 |
Initiative |
3 |
5 |
Attacks |
1 |
2 |
Damage |
1D6 |
1D6 |
Gold |
40 |
100 |
ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Bandit |
2 |
3 |
4 |
4 |
4 |
4 |
5 |
5 |
5 |
6 |
Bandit
Leader |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
Bandit
-
Bandit Leader
-
Victory!
Once the bandits
and their leader are dead the Warriors search the chests of the
bandits' treasure for the map. Eventually they find it, screwed
up at the bottom of one of the chests. Suddenly they realise that
the parchment they are holding contains no more than a few rough
scribbles and words, not a map to the city as they were led to
believe. However, one of the Warriors manages to read one of the
words and recognises it from a map of Lustria as an ancient Pyramid
Tomb City in Lustria. It looks like this is indeed a map then,
although a rather crude one. The Warriors will need to find a
ship heading for Lustria - it will take them many months to find
the lost city following these directions. Before leaving, each
Warrior may take 1 Treasure Card from the bandit's treasure piles.
Returning
to the Settlement
Upon returning
to the Settlement, the Warriors receive instructions from the
King to recover one or more of the sacred plaques which tell of
the history of the city and return it so that future generations
can learn about this ancient city.
THE
CITY (part 2)
After the Warriors
have arrived in Lustria and finished their business in the Seaport
they must actually try to find the lost city using the crude map.
Using the normal rules for wilderness travel, the Warriors can
attempt once per week to locate the city, after travelling for
a minimum of 4 weeks (it takes this long to reach the city one
of the Warriors recognised on the map). At the end of each week
thereafter roll 1D6. On a roll of 6 the Warriors have found the
city - any other roll and they must continue for yet another week.
The City
The Lost City
of Autloxotl stretches out in front of the Warriors for as far
as they can see. However, although once it might have been a marvellous
city, centuries have taken their toll - it now lies in ruin. As
the Warriors enter the city, they can see what remains of the
city. Ruined Skink barrios, once housing the majority of the Skink
population of the city have been decimated by time. The streets
are literally covered in rubble, making progress difficult. At
last the Warriors come across the main Pyramid Temple, located
in the centre of the city. If there is any treasure here, it will
most likely be in the chambers below the temple. If the Warriors
decide to investigate they could be rewarded with vast riches.
If however, they are not ready for such adventure, they may return
to the Old World and be hailed as heroes anyhow - the knowledge
of the city's location as valuable as any treasure.
Shuffle the dungeon
deck as normal except add an additional 1D6 cards to the top of
the pile to represent the vastness of the temple. The sacred plaques
the Warriors are after are located in the Objective Room. At the
end of the battle roll 2D6. This is how many plaques are still
intact and the amount that the Warriors can transport back to
the Old World.
Completion
The
quest is over when the Warriors have returned to the Old World
and presented the sacred plaques to the King. He will give the
Warriors 200 Gold for each plaque.