Location:The
Old World
|
Battle-Level:
1-10
|
Objective
Room: Any
|
The Warriors
have been called to Middenheim by Lord Blackheart Zangeif
on a matter of supreme urgency. A few nights ago, during a raging
storm, the sky was filled with rocks from the depths of what the
Astrologers call space. The council of Middenheim was in an uproar.
A scout party was immediately sent out to gather samples of the
space rock, but none returned. Reports from a spy situated in
the area indicate that monsters from the dungeons and caves in
the Middle Mountains have taken an interest in the space rocks
and have begun to make dangerous magical weapons from them. If
this is not stopped, the stalemate between Middenheim and the
denizens of the Middle Mountains may be turned, with disastrous
results.
The Warriors
are to descend into the depths of the Middle Mountains and recover
as much space rock as they can. If any of the monsters have made
weapons with this rock, they must be destroyed.
SPECIAL
RULES
Little does anyone
realise that the rocks are infested with some sort of parasitic
creature. They have now been awakened from their slumber by the
experiments conducted on the rocks, and are breeding like rabbits.
After only a few days, the dungeons are infested with the creatures,
and some have even been popping up in the dark alleys of Middenheim.
The council has nick named the tiny creatures Space Weevils.
A Space Weevil
is about half a foot long slug creature, with a devilish face
and two beady little red eyes. It has two rows of small, razor
sharp teeth. So far, they have not proven to be that dangerous,
but this may change any time soon.
Play a normal dungeon
adventure, but with the following rules.
When rolling for
power, roll an additional dice and consult the following table.
1 A random
Warrior steps firmly on a Space Weevil, squashing it and tripping
over in the process. The Warrior can do nothing this turn and
Monsters are at +2 to Hit him.
2 The Warriors
are overwhelmed by the sheer numbers of little tiny critters,
tripping them up. The ground is too cluttered with them to move
properly. All Warriors must subtract 1 from their move this turn.
3 The Space
Weevils are infesting this room. They stream from the crevices
in droves, and fall from the ceiling on top of the Warriors. The
dungeon echoes with the sounds of hundreds of shrill screeches.
A random Warrior must roll 1D6. On a roll of 1 to 3, a Space Weevil
lands directly on the Warrior's head, taking a small chunk of
flesh. The Warrior must lose 1 unmodified Wound.
4-6 Fortunately,
the Warriors only see 1 or 2 Space Weevils popping their heads
out of crevices.
Whenever a Warrior
uses a bandage or provision, roll 1D6. On a roll of 1, a baby
Space Weevil rises from the item majestically, and flees into
the corner or the room. The item is wasted.
Once the Warriors
reach the Objective Room, 1D3 of the monsters in the room are
all equipped with magical weapons. Determine this randomly. On
a roll of 6 to hit, the monster gains an extra Damage Dice.
The reward is 1D6
* 100 gold pieces for each Warrior.
Conclusion
Just when the
Warriors are about to leave Lord Blackheart's throne room, the
man addresses them sheepishly. "Ah, just one more thing. I don't
suppose you could try and find a way to get rid of these little
things, could you…….?" The Warriors turn around to see the man
suddenly covered in Space Weevils. That was quick! Smirking to
themselves, the Warriors leave the throne room, amused by views
of guards shaking critters out of their helmets and pockets. No
doubt the Wizards of the Old World will find a way to kill them
all off. If not, the Warhammer World might be in a bit of trouble…….