Location:
The Old World
|
Battle-Level:
1-2
|
Objective Room:
Any
|
While
in the local alehouse, the Warriors overhear a strange tale. Apparently
the local Dwarf population are fed up with adventurers leaving
them to die in dungeons. Too many times have parties of Warriors
come across dying dwarf prospectors, only to take their portcullis
key and disappear, leaving them to their doom. A small group of
local Dwarfs have journeyed into the dungeon in a fit of rage
and threatened to trick adventurers into taking their portcullis
keys and then leaping up and killing them. The Warriors must travel
to the dungeon and put a stop to this madness before it is too
late.
SPECIAL
RULES
Play
this adventure as normal, except in every Dungeon Room, roll 1D6.
On a roll of 1-3 treat the room as normal. On a roll of 4-6 the
following event occurs instead, even if the room does not normally
generate an event.
Slumped against the wall the Warriors find a dying Dwarf Prospector.
At the Warriors approach, he tries to rise, but then slides back
down the wall. He hands the Warriors a key, and with a dying breath
says, "This is the key to the portcullis. Without it you will
never get through."
Roll 1D6. On a roll of 1-3 treat the event as normal. On a roll
of 4-6 as the Warriors move to take the portcullis key, the Dwarf
jumps up and yells, "So it is you who have been stealing our keys
and leaving our kin to die. You will pay for this!" Fight a battle
against one Dwarf Prospector.
Treat
the Objective Room as normal; there will be no Dwarf Prospectors
in here.
|
Dwarf
Prospector |
Wounds |
10 |
Move |
4 |
Weapon
Skill |
4 |
Ballistic
Skill |
5+ |
Strength |
3 |
Toughness |
4 |
Armour |
- |
Initiative |
2 |
Attacks |
1 |
Damage |
1D6 |
Gold |
110 |
ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Dwarf Prospector |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
Dwarf Prospector
-
Conclusion
When the Warriors
return to the Settlement they are thanked by members of the adventuring
community for making the dungeons safe once again, well apart
from the hordes of Monsters that is… Any excess portcullis keys
that the Warriors have can be sold to the Dwarf Guildmasters (there
is no need to actually visit the Special Location) for 50 Gold
each.