NIGHT OF THE UNDEAD
Location:
The Old World |
Battle-Level:
1-2 |
Objective Room: Dread King's Throne Room |
This
Quest is designed to use the new Zombie
rules.
The
Warriors have been summoned to the court of Marienburg, a prominent
city on the outskirts of the Empire. After their journey the fatigued
adventures were hoping for a warm reception, but what greets them
is empty streets and frightened people slamming their shutters closed
as the Warriors walk through the town. It is dusk and even in the
dim light, the Warriors can make out a faint hint of scarlet; colouring
the water running between the cobblestones under their feet.
Soon
the great hall is reached and a solemn looking gentleman, obviously
the head of the guard, greets the Warriors. "My name is Gorion
and I’m glad you’re here", he begins in a voice failing to
conceal the graveness of the situation. The Warriors soon find out
from Gorion that Marienburg is repeatedly being assailed by undead
and other such beasts. People are too afraid to leave their homes
from fear of facing death itself. And this very night they have
been asked to rid this death from the town. Gorion tells them that
it originated from the graveyard just on the edge of town. His guard
fought them for many weeks but eventually fled in fear of that which
could not be stopped. "We will travel there now" he says,
"and may Sigmar be with us!"
Reaching
the fence of the graveyard the Warrior can already see the familiar
shapes of shambling undead milling around the grave moaning unnervingly.
SPECIAL
RULES
Entering
the Graveyard
Use
the Great Hall to represent the graveyard. Where there are pillars,
take these to be tombstones. Place the Warriors at one end of the
graveyard, as they would normally start a dungeon. Also add Gorion
who will fight as any other Warrior. Now roll 1D3 for each Warrior
and Gorion, and add them together. This is the amount of Zombies
staggering around the graveyard. Place them randomly. Once they
are places play the Graveyard as a normal room with monsters.
Gorion
must be treated as if he is another Warrior taking his fair share
of Gold. However, he is not eligible for treasure because he curses
it as being from the hands of the evil dead. A player can control
Gorion, moving him after all the other players have had their turns.
|
Gorion |
Wounds |
10 |
Move |
4 |
Weapon
Skill
|
3 |
Ballistic
Skill
|
- |
Strength |
3 |
Toughness |
3(1) |
Armour |
1 |
Initiative |
3 |
Attacks |
1 |
Damage |
1D6 |
Willpower |
- |
Luck |
- |
Pinning |
5+ |
ENEMY'S WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Gorion
|
2
|
3
|
4
|
4
|
4
|
4
|
5
|
5
|
5
|
6
|
Gorion
Armed
with Sword.
Once
the undead have been dispatched, the Warriors make their way to
the mausoleum in the center of the graveyard. Entering cautiously,
they find a stairway to a lower level.
Play
a Dungeon as normal except when an event reveals Monsters, in which
case roll 1D6. On a 1-3 the Monsters are 1D6+2 Zombies. On a 4-6
roll for Monsters as normal.
Objective
Room
Once
the Warriors have reached the Objective Room place a Necromancer
at the rear of the room. This is an acolyte in training and does
not know the full range of Necromantic spells. Instead he can only
cast Raise Zombies or Raise Skeletons each turn from the surrounding
corpses in the Mausoleum. Any Skeletons raised will Guard
him. His Gold value is 600. Also in the Objective room is 1D6+6
Zombies and 1D6 Skeletons.
Completing
the Objective Room
Once the Necromancer and his creations have been vanquished it is
discovered that there is a small chamber in the rear of the room.
Inside are books and scroll and a make shift living area. After
some searching it is clear that the Necromancer was an outcast of
the Wizards Guild in Marienburg. He wished to seek vengeance on
the town and all who lived there by dabbling in the black arts and
coaxing other monsters into the bowels of the Mausoleum. If Gorion
is still with you he escorts you back and rewards the Warriors with
300 Gold each.
Night
of the Undead by Ben Head.
|