The Old World
though the night, the Warriors come to the outskirts of a small
village. Hoping for some comfort from the cold they make their
way in. Before they even take more than ten steps they begin to
see them - statues of bodies, people, fill the area, some in positions
of attack, some covering defensively, but all stone. Sensing foul
play they proceed cautiously, with an eye out for who or what
did this. Before long they come to what looks like a shrine, littered
with different foods around its base. Standing in front of it
stands a robed figure with itís back to them, rummaging through
the Warriors approach, the figure turns around to reveal a horrific
looking woman with writhing snakes in place of hair. Suddenly
her eyes burn with a bright blue light. A random Warrior is gripped
by her gaze and must roll 1D6. On a 1 he begins to turn to stone,
and must subtract -1 Move for the remainder of the adventure.
Now fight a battle with one Gorgon.
the battle is over the Warriors look to the shrine for anything
of value. They find nothing but a roughly engraved map, copying
it down roughly on a piece of parchment.
the Warriors wish to follow the map till its end, read on, otherwise
the adventure ends now.
1D3 times on the wilderness chart to symbolize the journey. Once
the journey is completed the Warriors find themselves at the entrance
of an abandoned temple.
the entrance is a macabre garden of warriors turned to stone.
the Warriors still with to go on, they push back an excess of
vines and enter.
a dungeon deck as normal. When entering a new room roll 1D6 on
the next table as well as the usual events:
room is inhabited with 1 Gorgon, who attacks the Warriors, as
well as any other Monsters or Events.
room has 1D3 stone adventurers in it - place them randomly. The
statues block movement but can be pushed/pulled into adjacent
squares by sacrificing all attacks for one turn. Add +1 to the
next roll on this chart (cumulative until a 1-2 is rolled).
this room as normal.
well as the normal Monsters, there are 1D3+1 Gorgons in this room.
In addition, all Warriors must roll 1D6. For every dice with a
1 as the result add an additional Gorgon to the battle. There
are also 1D3+1 stone statues of the Gorgons victims. Place randomly
with the same rules as stated on the 3-4 result on the Gorgon
any time throughout the dungeon, not in battle, a Warrior may
attempt to sever a Gorgons head - roll 1D6. On a 1-2 the Warrior
must suffer the Petrify rule.
anytime per adventure the Warrior may try and utilize the Gorgonís
power by taking it from his belongings and showing it to any adjacent
Monster. Roll 1D6 when this happens. On a 1 the Warrior has glanced
at the heads face by accident and must suffer the Petrify
rule as usual. On a 5-6 the Monster is turned to stone and remains
on the square, blocking movement in his current position. A Gorgonís
head will last for 1D2 adventures.
the Objective Room has been completed the Warriors gain 350 Gold
each as well as the normal treasure. This is littered around the
room, trophies of the Gorgons victims.