Location:
The Old World
|
Battle-Level:
3-4
|
Objective Room:
Any
|
Passing
some travellers on the road, the Warriors learn that a hellish
beast around these parts has been wiping out nearby villages.
It is said to have thick scales, a great size and is living in
a nearby cave. The Warriors are weary after their travels but
know this creature must be put to death. Trudging through the
undergrowth they come to the entrance of a cave cut into the hillside.
Around its entrance lie scattered weapons and what appears to
be blacksmith's forge with a half-made breastplate leaning up
against it. The Warriors find the weapons to be unfinished and
unusable and they make their way into the cave.
SPECIAL
RULES
Play
the adventure as normal, with the following modifiers. When entering
a new Dungeon Room roll 1D6. On a 5-6 this room has a piece of
equipment in it and may be taken by a Warriors. Randomly choose
an item from the Armoury location in the Roleplay Book. If the
dice rolls a 1, then their next roll of this kind is void.
Conclusion
When
the Warriors enter the Objective Room they are greeted with a
fearsome sight. A mighty Dragon Ogre is pounding away on a forge
at the back of the room. He turns with a wry smile on his face
and grabs his weapon, grateful for some recreation after a hard
days work. Roll on the Objective Room Monster Table as normal.
In addition place a Dragon Ogre at the rear of the room, and a
counter to represent a forge (2x2 squares). Once the battle is
won each Warrior may randomly select an item from the Armoury
location in the Roleplay Book for an item. In addition if the
Objective Room Treasure card is armour of some sort, any magical
properties it has are doubled.