Location:
Norsca |
Battle-Level: 3-4
|
Objective Room: Any
|
While
at the local marketplace, the Warriors are approached by a burly
looking Norseman. He inquires a to whether they would like to
accompany his hunting party on the annual hunt. Polar Bear pelts
bring good money at the market, and if the group is lucky enough
to bring back a Yeti pelt then all the better. If the Warriors
agree then they leave immediately.
SPECIAL
RULES
The
Norse hunting party consists of 1D6+1 Norse Hunters - use miniatures
to represent them on the board. The Norse Hunters will not take
part in combat unless the Warriors are fighting Polar Bears and
Yetis, and can not be targeted by spells, although they can be
harmed by spells which do area damage. They will however be subjected
to events and should be represented by a counter in the Warrior
cup. The hunters move after all the Warriors have had their turns,
and in combat, where possible, they will stay at the back of the
room and fire their bows.
In each board section the Warriors discover roll 1D6. On a score
of 5-6 there will be 1D6 Polar Bears in the room as well as the
normal rooms events. If the dice rolls a 6 then a Yeti will be
present also.
As well as normal Objective Room Monsters in the Objective Room,
there will also be 1D6 Polar Bears and 1D3 Yetis.
Completing
the Adventure
After
the hunt, the Warriors can sell the pelts of any animal they themselves
have killed and receive 100 Gold for each Polar Bear pelt and
250 Gold for each Yeti pelt.