Location:
The Old World
|
Battle-Level:
1-2
|
Objective Room: Special
|
With
a groan, the Warriors slowly awake from their deep sleep. Puzzled,
they stand and look around. What is this place? How did they get
here? Slowly they come to their senses and begin to recall the
events of the previous night.
After
spending the night drinking and gambling in the local Alehouse,
the Warriors can remember being approached by one 'Mad Dog McGee',
a vicious looking criminal renown for the 'sculpture' he can perform
on people with an iron bar… He challenged the Warriors to an arm-wrestle
contest, with the winner being allowed to keep their life. With
no option but to accept, the Warriors begun the contest. Little
did they know that Mad Dog McGee had an arm made of solid metal
- the contest was won before it had even started. The last thing
the Warriors heard before being knocked unconscious was the cruel
laughter of Mad Dog McGee.
SPECIAL
RULES
This
adventure begins differently than normal adventures. When Mad
Dog McGee knocked the Warriors unconscious he piled them up on
a cart and took them to a nearby dungeon, depositing them in the
Objective Room. Draw a random Objective Room card to determine
where the Warriors begin the adventure. Construct a dungeon deck
consisting of 12 dungeon cards, but since the Warriors begin their
adventure in the Objective Room, do not shuffle an Objective Room
card in with them.
As the Warriors look around, they see small scurrying shapes in
the darkness. Suddenly they are set upon by 1D6 Chaos Rats goaded
into combat by 2D6 Skaven Clanrats. Fight a battle as normal,
except at the completion of the combat, take Objective Room treasure.
Now the Warriors must escape the dungeon!
When the last dungeon card is turned over, Mad Dog McGee will
be waiting for them in the entrance of the dungeon. "I told
you I would kill you, now I have come to end your miserable lives."
Mad Dog McGee has the statistics below.
|
Mad
Dog McGee |
Wounds |
30 |
Move |
4 |
Weapon
Skill |
4 |
Ballistic
Skill |
5+ |
Strength |
4 |
Toughness |
4 |
Armour |
- |
Initiative |
2 |
Attacks |
2 |
Damage |
1D6/2D6
(6+) |
Willpower |
2 |
Gold |
600 |
ENEMY'S
WS
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
Mad Dog
McGee |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
Mad
Dog McGee
Armed
with Warhammer; Ignore Pain 2.
Armed
with Warhammer
If
Mad Dog McGee rolls a 6 to hit, the Warhammer causes an extra
1D6 damage.
Conclusion
If
the Warriors manage to kill Mad Dog McGee, they can leave the
dungeon and return to the Settlement. Little did they know, but
there was a bounty on Mad Dog's head for murder! The total bounty
is worth 800 Gold.