Location:
The Old World |
Battle-Level:
4-5
|
Objective Room:
Any |
There
have been many legends passed down through the ages of all kinds
of monsters that drink the blood of living human victims, commonly
known as Vampires, but none so strange as this one. From the mists
of the ancient East comes a story of intrigue, terror and gore…
In
the palace of an archaic Emperor, deep within the mountainous
terrain of Nippon and many centuries before the present time,
there lived four young women. They served the Empire as Geishas,
dancing and entertaining the royalty and their guests. They lived
a life of pure luxury, wanting for nothing. They wore the finest
silks and adorned themselves with glimmering jewels. Life was
peaceful and harmonic, until the visitor came. People started
disappearing, and were found later as dry husks, all their blood
removed from a gaping rip to the throat. The women decided to
play it safe and keep to themselves, practically locking themselves
in their chamber. After a week of murders had passed, there were
no more disappearances. Palace security was slackened to normal,
and the women felt safe to once more to resume their peaceful
lives.
One
night, months later, the visitor returned. Sneaking into the Geisha’s
quarters, he quickly overpowered them, bringing each merciful
unconsciousness as he drank their blood. When the girls awoke,
it was to a terrifying sight. The visitor stood menacingly over
them, fangs glistening in the dim candlelight. The Geishas realized
the terrible truth- the visitor had been a Vampire Count all along.
He had brought them to a place deep under the palace, amidst the
labyrinth of tunnels built centuries before to provide escape
for royalty during a siege. A heavy wooden door, splintering and
old, was the only escape from the room.
The
Count flashed them a razor-blade smile. "Finally, you are
awake!" he boomed at them. "I have heard so much of
your beauty and grace, but I failed to find you in my first visit
to your lovely temple. I’m glad I returned- you four visions of
loveliness can now accompany me to the end of time as vampires
by my side! What feasts we shall make of the mortals!"
The
boldest of the four spoke up defiantly, "We will never join
you!"
The
Count turned golden eyes toward her. "Ah, but my dear, you
already have!"
The
girls, shocked, looked at each other, and found it was true. They
had been turned to vampires while they slept! Their eyes glowed
inhumanely in the low light, their fingernails were talons of
sharpened glass, and their elongated canines glinted. Furious
at the loss of their humanity, and the blood-thirst full upon
them, they leapt as one at the evil Count. Surprised at their
instant treachery, the Count was stunned for a moment before regaining
his powerful senses. But a moment was all the girls needed. Three
of them knocked him to the floor, while the fourth used her newly-gained
strength to tear a piece of wood from the rotting door and slammed
it into their benefactor’s heart. His nightmarish scream ripped
through the empty corridors before his body turned to dust.
This
is the story that is told to the Warriors during their stay at
a small mountain town, in the East of the Old World, as an explanation
for the deaths which have continued to occur for hundreds of years,
ever since the four Geishas were turned into vampires. It is said
that they still occupy the underground tunnels of the ancient
palace. They mostly hunt at night. Mostly. The ruins of the palace,
they are informed, are a short journey north of the town. The
terrified residents of the town implore the Warriors to help them
destroy the vampire Geisha girls, telling them of vast riches
which can be found within the ruins, still there after centuries
because of the terrorizing presence of the long-dead occupants.
The Warriors set off from the town, following the directions of
the townspeople, north to the ruins of the ancient temple.
SPECIAL
RULES
First
of all, the Warriors have to search the surface ruins until they
find the entrance to the tunnels beneath. Play as a normal dungeon,
using only 6 cards, and the Library instead of the Objective Room
at the bottom of the deck. The Warriors must find the secret door
in the Library to continue down to the underground tunnels. (See
the rules on the card for how to do this)
Once
the board section’s event (if any) has been resolved, the Warriors
may search the halls for treasure. The Geisha girls have guarded
these halls very fiercely over the years, and no one is game to
enter the tunnels and help themselves to the treasure that no
doubt resides within. To do this. Each Warrior may roll as many
dice as he likes and multiply the result by 10. This is the number
of Gold Pieces the Warrior finds. However, if the Warrior rolls
a 1, he gets nothing. If he rolls more than one 1, then his searching
has managed to attract a group of Dungeon Room Monsters. If at
least three 6’s and no 1’s are rolled, the Warrior has also found
a Treasure Card, which he may take for himself.
Play
the rest of this adventure as a normal dungeon, except with only
6 cards. The Objective room will be one of the last three cards.
However, when the Warriors reach the Objective Room, there will
be no rolls made on the Objective Room Monster table. Instead,
the Warriors will find the Killer Vampire Geisha Girls waiting
to feast on the new intruders. Once the Warriors have entered
the room, place the four girls at the back of the room.
|
Killer
Vampire Geisha Girl |
Wounds |
25 |
Move |
6 |
Weapon
Skill |
7 |
Ballistic
Skill |
2+ |
Strength |
5 |
Toughness |
4 |
Armour |
- |
Initiative |
8 |
Attacks |
3 |
Damage |
2D6 |
Willpower |
4 |
Gold |
1700 |
ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Killer
Vampire Geisha Girl |
2 |
2 |
2 |
3 |
3 |
3 |
4 |
4 |
4 |
4 |
Killer
Vampire Geisha Girl
Ambush,
Magic 3+; Fly; Magic Resistance 5+; Necromantic Magic 1; Vampire
Abilities.
Once
the Geisha Girls are dead, each Warrior can take 1 Objective Room
Treasure Card for their troubles.
Aftermath
The
Warriors can decide whether to travel back to the town in the
mountains for a hero’s welcome, but it could be seen before they
left that there would be no reward for the dispatching of the
vile enchantresses, due to the poverty of the town. Therefore,
they may choose, as usual, which settlement to travel to, knowing
that they have rid the world of a little bit of evil.
This
adventure is designed for a group of 4 Warriors. If there are
fewer or less Warriors adjust the number accordingly. There will
be one Geisha Girl for each Warrior in play. Yes, this most likely
will be a tough battle.