DARK ELVES
The Dark Elves
are the evil kin of the High Elves. They are masters of dark sorcery
and arguably the cruellest race in the Warhammer World. Long ago
they embraced the Dark Gods of Chaos and followed the path into
darkness. From their black realm of Naggaroth, they send Dark Elf
Warriors, Sorcerers and Assassins forth to spread their poisonous
doctrines across the Warhammer World.
DARK ELF
SLAVE MASTER
A
Slave Master is in charge of leading the slaves of the Dark Elves
into battle. He is an expert with his whip, and if the slaves do
not perform adequately, a Slave Master will kill them where they
stand.
|
Dark
Elf Slave Master |
Slave |
Wounds |
5 |
3 |
Move |
5 |
3 |
Weapon
Skill |
4 |
2 |
Ballistic
Skill |
2+ |
6+ |
Strength |
4 |
2 |
Toughness |
3
(4) |
3 |
Armour |
1 |
- |
Initiative |
5 |
3 |
Attacks |
1 |
1 |
Damage |
1D6 |
1D6 |
Gold |
90 |
20 |
ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Dark
Elf Slave Master |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
Slave |
3 |
4 |
4 |
4 |
5 |
5 |
6 |
6 |
6 |
6 |
Dark Elf Slave
Master
Armed with Whip (Fight
in Ranks); Hate Elves; Slave Master.
Slave
Break.
Slave Master
The
Slave Master uses his whip to keep his slaves in line. When encountered,
he will be accompanied by a number of slaves as indicated in the
Monster Tables. These slaves are placed before the Slave Master.
Dark Elf Slave Masters are very harsh on their slaves, and if one
does not perform to their satisfaction, the Slave Master will whip
him to death as a lesson to all the other slaves. To represent this,
if a Slave fails to hit a Warrior the Slave Master will strike him
down if he is within range. Remove the Slave model from the board
- the Warriors do not get any Gold from it at all. If the Slaves
break, the Slave Master will pursue them and slaughter them all
- remove all the models from the board - no Treasure Card is received
for the battle, although Gold is still received for anyone the Warriors
have killed.
DARK
ELF WARRIORS
Dark Elf Warriors
are cruel and fierce fighters. Like all Elves, Dark Elves are lithe
and sinuous, with strong muscles and reactions every bit as quick
as their agile minds.
|
Dark
Elf Warrior |
Dark
Elf Champion |
Dark
Elf Hero |
Dark
Elf Lord |
Wounds |
6 |
14 |
25 |
34 |
Move |
5 |
5 |
5 |
5 |
Weapon
Skill |
4 |
5 |
6 |
7 |
Ballistic
Skill |
3+ |
2+ |
1+ |
A |
Strength |
3 |
4 |
4 |
4 |
Toughness |
3
(4) |
3
(5) |
4
(8) |
4
(8) |
Armour |
1 |
2 |
4 |
4 |
Initiative |
6 |
7 |
8 |
9 |
Attacks |
1 |
2 |
3 |
4 |
Damage |
1D6 |
2D6 |
2D6 |
3D6 |
Gold |
100 |
480 |
1040 |
1600 |
ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Dark
Elf Warrior |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
Dark
Elf Champion |
2 |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
4 |
Dark
Elf Hero |
2 |
2 |
3 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
Dark
Elf Lord |
2 |
2 |
2 |
3 |
3 |
3 |
4 |
4 |
4 |
4 |
Dark Elf Warrior
Armed with [1-2]
Crossbows (Str 4), [3-4] Spears (Fight in Ranks) or [5-6] Swords;
Dodge 6+; Hate Elves.
Dark Elf Champion
Dodge 6+; Hate Elves; Magic Weapon.
Dark Elf Hero
Dodge 4+; Hate Elves; Magic Armour;
Magic Resistance 5+; Magic Weapon.
Dark Elf Lord
Dodge 4+; Hate Elves;
Magic Armour; Magic Item x 2; Magic Resistance 5+; Magic Weapon.
DARK
RIDER
Dark Riders are expert
horsemen and are deadly shots with their crossbows. They ride strong,
dark steeds with red glowing eyes. When attacking, they fire off
a volley of arrows and then retreat, relying on the speed of their
Dark Steeds to outrun any pursuers.
|
Dark
Rider |
Dark
Steed |
Wounds |
6 |
8 |
Move |
5 |
9 |
Weapon
Skill |
4 |
3 |
Ballistic
Skill |
3+ |
- |
Strength |
3 |
3 |
Toughness |
3 |
3 |
Armour |
- |
- |
Initiative |
6 |
4 |
Attacks |
1 |
1 |
Damage |
1D6 |
1D6 |
Gold |
100 |
90 |
ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Dark
Rider |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
Dark
Steed |
2 |
3 |
4 |
4 |
4 |
4 |
5 |
5 |
5 |
6 |
Dark Rider
Fire and Flee; Hate
Elves.
Dark Steed
-
Fire and Flee
Dark
Riders on Dark Steeds are missile troops and are placed as such.
At the beginning of the Monsters’ Phase if a Dark Rider is
adjacent to a Warrior, he will fire his Crossbow. Distribute any
hits from Dark Riders amongst the Warriors as normal. The Dark Rider
will then attempt to flee from the battle. Move the Dark Rider away
from the combat. Note that this is the only time in the game that
a Monster may attack before moving. Dark Riders will not move so
that they cannot see the Warriors and thus be unable to fire at
them during their turn. If a Dark Steed is killed, a Dark Rider
will attack as normal.
DARK
STEED
Dark
Steeds are pure black horses with evil tempers and glowing red eyes.
|
Dark
Steed |
Wounds |
8 |
Move |
9 |
Weapon
Skill |
3 |
Ballistic
Skill |
- |
Strength |
3 |
Toughness |
3 |
Armour |
- |
Initiative |
4 |
Attacks |
1 |
Damage |
1D6 |
Gold |
90 |
ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Dark
Steed |
2 |
3 |
4 |
4 |
4 |
4 |
5 |
5 |
5 |
6 |
Dark Steed
-
Dark
Steeds can be ridden by any Dark Elf Warriors, Dark Elf Sorcerers,
Dark Elf Sorcereress’ or Dark Riders.
Dark
Steeds will always be encountered with a rider.
SHADES
Shades
are a silent and deadly brotherhood of warriors. They live apart
from the rest of Dark Elf society, waging an endless war against
the enemies of Malekith, the Witch King. Shades make excellent scouts
and infiltrators, as none are more adept at the art of infiltration
and reconnaissance.
|
Shade |
Bloodshade |
Wounds |
6 |
12 |
Move |
5 |
5 |
Weapon
Skill |
4 |
5 |
Ballistic
Skill |
3+ |
2+ |
Strength |
3 |
3 |
Toughness |
3 |
3 |
Armour |
- |
- |
Initiative |
5 |
5 |
Attacks |
1 |
1 |
Damage |
1D6 |
1D6 |
Gold |
140 |
220 |
ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Shade |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
Bloodshade |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
Shade
Armed with Crossbow
(Str 4); Dodge 6+; Hate Elves; Never Pinned.
BloodsShade
Armed with Crossbow
(Str 4); Dodge 5+; Hate Elves; Never Pinned.
WITCH
ELVES
Witch Elves are wedded
to Khaine, the God of Murder in midnight sacrifices of blood and
magic. Witch Elves are the most cruel, evil and savage of all Dark
Elves. They do not carry shields, caring nothing for their own protection,
and are armed with sharp swords and long knives.
|
Witch
Elf |
Witch
Elf Champion |
Witch
Elf Heroine |
Hag
Queen |
Wounds |
11 |
13 |
17 |
20 |
Move |
5 |
5 |
5 |
5 |
Weapon
Skill |
4 |
5 |
6 |
7 |
Ballistic
Skill |
3+ |
2+ |
1+ |
A |
Strength |
3 |
4 |
4 |
4 |
Toughness |
3 |
3 |
4 |
4 |
Armour |
- |
- |
- |
- |
Initiative |
6 |
7 |
8 |
9 |
Attacks |
1 |
2 |
3 |
4 |
Damage |
1D6 |
1D6 |
1D6 |
2D6 |
Gold |
140 |
600 |
900 |
1300 |
ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Witch
Elf |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
Witch
Elf Champion |
2 |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
4 |
Witch
Elf Heroine |
2 |
2 |
3 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
Hag
Queen |
2 |
2 |
2 |
3 |
3 |
3 |
4 |
4 |
4 |
4 |
Witch Elf
Frenzy 4+; Hate Elves.
Witch Elf Champion
Frenzy 3+; Hate Elves.
Witch Elf Heroine
Frenzy 2+; Hate Elves.
Hag Queen
Frenzy 2+; Hate Elves;
Poison Attack.
BLACK ARK CORSAIRS
Expert
weapon masters, the Black Ark Corsairs specialise in the use of
light weapons that will not get in the way of the wild and disorganised
combats they are required to fight. They wear no armour, but wear
special cloaks made from the scales of Sea Dragons.
|
Black
Ark Corsair |
Black
Ark Reaper |
Wounds |
6 |
16 |
Move |
5 |
5 |
Weapon
Skill |
4 |
5 |
Ballistic
Skill |
3+ |
3+ |
Strength |
3 |
4 |
Toughness |
3 |
3 |
Armour |
- |
- |
Initiative |
6 |
6 |
Attacks |
1 |
2 |
Damage |
1D6 |
1D6 |
Gold |
150 |
320 |
ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Black Ark Corsair |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
Black
Ark Reaper |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
Black Ark Corsair
Dodge 6+; Dragon
Cloaks; Hate Elves.
Black Ark Reaper
Dodge 5+; Dragon
Cloaks; Hate Elves.
Dragon Cloaks
The Dragon Cloaks
are made from Sea Dragon scales and are very tough. To represent
this, when rolling for damage against the Black Ark Corsair, ignore
any dice that score a 1 or a 2.
DARK
ELF BEASTMASTER
Dark Elf Beastmasters
are Dark Elf Warriors who control a pack of snarling Chaos Hounds
or Warhounds in combat, directing them towards the Warriors using
whips.
|
Dark
Elf Beastmaster |
Warhound |
Chaos
Hound |
War
Hydra |
Wounds |
15 |
6 |
8 |
70 |
Move |
5 |
5 |
6 |
6 |
Weapon
Skill |
5 |
4 |
4 |
3 |
Ballistic
Skill |
2+ |
- |
- |
- |
Strength |
4 |
3 |
4 |
5 |
Toughness |
3
(5) |
3 |
4
(6) |
6
(9) |
Armour |
2 |
- |
2 |
3 |
Initiative |
7 |
6 |
4 |
3 |
Attacks |
2 |
1 |
2 |
6 |
Damage |
1D6 |
1D6 |
1D6 |
4D6 |
Gold |
150 |
130 |
160 |
2400 |
ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Dark
Elf Beastmaster |
2 |
2 |
2 |
3 |
3 |
3 |
4 |
4 |
4 |
4 |
Warhound |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
Chaos
Hound |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
War
Hydra |
2 |
3 |
4 |
4 |
4 |
4 |
5 |
5 |
5 |
6 |
Dark Elf Beastmaster
Armed with Crossbow
(Str 5); Beast Handler (Dark Elf); Hate Elves.
Warhound
Ambush 5+; Gang Up.
Chaos Hound
Ambush 5+; Gang Up.
War Hydra
Breathe Fire 4 (Ambush
A); Ignore Blows 5+; Ignore Pain 7; Large Monster; Magic Resistance
5+; Never Pinned; Terror 11.
Beast Handler
(Dark Elf)
Dark
Elf Beastmasters control a pack of beasts in combat, directing them
towards the Warriors using whips. The composition of the Beastmaster's
pack will be indicated on the Monster Table. When placing the Beastmaster
on the board, the beasts are always placed first. While the Beastmaster
is on the same board section as them, Monsters that he controls
can reroll their first Attack that misses each turn, although
they must keep the result of the second roll.
NAGGAROTH
BLACK GUARDS
The
Black Guard are the fiercest and most vicious fighters in Naggaroth.
They are renowned among the Dark Elves for their murderous attacks
using their great halberds.
|
Naggaroth Black Guard |
Naggaroth Black Guard Master |
Wounds |
6 |
20 |
Move |
5 |
5 |
Weapon
Skill |
5 |
5 |
Ballistic
Skill |
3+ |
3+ |
Strength |
4 |
5 |
Toughness |
3
(5) |
3
(5) |
Armour |
2 |
2 |
Initiative |
7 |
7 |
Attacks |
1 |
2 |
Damage |
1D6 |
2D6 |
Gold |
150 |
500 |
ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Naggaroth
Black Guard |
2 |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
4 |
Naggaroth Black Guard Master |
2 |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
4 |
Naggaroth Black
Guard
Armed with Halberds
(Fight in Ranks); Hate Elves.
Naggaroth Black
Guard Master
Armed with Halberds
(Fight in Ranks); Hate Elves
HAR
GANETH EXECUTIONERS
Executioners are
guardians of the city of Har Ganeth. They are expert axemen whose
axes are always ready to spill blood. They enjoy hearing the groans
and screams of victims as their axes cleave into their bodies.
|
Har
Ganeth Executioner |
Har
Ganeth Executioner |
Wounds |
6 |
18 |
Move |
5 |
5 |
Weapon
Skill |
5 |
5 |
Ballistic
Skill |
3+ |
3+ |
Strength |
4 |
5 |
Toughness |
3
(4) |
3
(4) |
Armour |
1 |
1 |
Initiative |
6 |
6 |
Attacks |
1 |
2 |
Damage |
1D6 |
2D6 |
Gold |
170 |
520 |
ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Har
Ganeth Executioner |
2 |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
4 |
Har
Ganeth Draich-master |
2 |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
4 |
Har Ganeth Executioner
Hate Elves; Expert
Axemen.
Har Ganeth Draich-master
Hate Elves; Expert
Axemen.
Expert Axemen
The Executioners
of Har Ganeth are expert axemen and therefore can ignore the first
miss each turn when rolling To Hit with their axes and roll again,
although they must keep the second roll.
DARK
ELF KNIGHTS
Dark
Elf Knights have been specially trained to ride the deadly Cold
Ones. Only a few can take up the arms of a Dark Elf Knight, for
the Cold Ones attack anyone that comes near.
|
Dark
Elf Knight |
Dark
Elf Dread Knight |
Cold
One |
Wounds |
8 |
20 |
30 |
Move |
5 |
5 |
8 |
Weapon
Skill |
5 |
5 |
3 |
Ballistic
Skill |
3+ |
3+ |
- |
Strength |
3 |
3 |
4 |
Toughness |
3
(5) |
3
(5) |
4 |
Armour |
2 |
2 |
3 |
Initiative |
5 |
5 |
1 |
Attacks |
1 |
2 |
2 |
Damage |
1D6 |
2D6 |
3D6 |
Gold |
180 |
540 |
770 |
ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Dark Elf Knight |
2 |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
4 |
Dark Elf Dread
Knight |
2 |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
4 |
Cold
One |
2 |
3 |
4 |
4 |
4 |
4 |
5 |
5 |
5 |
6 |
Dark Elf Knight
Armed with Soul Eater
Lance (Fight in Ranks); Hate Elves.
Dark Elf Dread
Knight
Armed with Soul Eater
Lance (Fight in Ranks); Hate Elves.
Cold One
Fear 6; Ignore Pain
1.
Dark
Elf Knights will always be encountered riding Cold Ones.
COLD
ONES
Cold
Ones are ancient green skinned reptiles with brutish claws and razor
sharp teeth. They are somewhat immune to pain, having such thick
skin.
|
Cold
One |
Wounds |
30 |
Move |
8 |
Weapon
Skill |
3 |
Ballistic
Skill |
- |
Strength |
4 |
Toughness |
4 |
Armour |
3 |
Initiative |
1 |
Attacks |
2 |
Damage |
3D6 |
Gold |
770 |
ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Cold
One |
2 |
3 |
4 |
4 |
4 |
4 |
5 |
5 |
5 |
6 |
Cold One
Fear 6; Ignore Pain
1.
Cold
Ones can be ridden by any Dark Elf Warriors, Dark Elf Knights, Dark
Elf Sorcerers or Dark Elf Sorceress’.
DARK
ELF ASSASSIN
Dark Elf Assassins
have few equals in combat. They are master swordsmen and their weapons
are rendered even more deadly by being tipped with Black Venom.
|
Dark
Elf Assassin |
Wounds |
12 |
Move |
5 |
Weapon
Skill |
9 |
Ballistic
Skill |
A |
Strength |
4 |
Toughness |
4 |
Armour |
- |
Initiative |
10 |
Attacks |
2 |
Damage |
1D6 |
Gold |
410 |
ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Dark
Elf Assassin |
2 |
2 |
2 |
2 |
3 |
3 |
3 |
3 |
4 |
4 |
Dark Elf Assassin
Ambush, Magic 5+;
Assassinate 6+; Dodge 5+; Hate Elves; Poison Attack.
DARK
ELF SORCERERS
Dark
Elves long ago embraced dark magic in all its evil majesty and have
since become the ultimate masters of dark sorcery.
|
Dark
Elf Sorcerer |
Dark
Elf Sorcerer Champion |
Dark
Elf Master Sorcerer |
Dark
Elf Sorcerer Lord |
Wounds |
12 |
20 |
30 |
41 |
Move |
5 |
5 |
5 |
5 |
Weapon
Skill |
4 |
4 |
4 |
4 |
Ballistic
Skill |
3+ |
3+ |
3+ |
3+ |
Strength |
3 |
4 |
4 |
4 |
Toughness |
4 |
4
(5) |
4
(6) |
4
(7) |
Armour |
- |
1 |
2 |
3 |
Initiative |
7 |
7 |
8 |
9 |
Attacks |
1 |
1 |
2 |
3 |
Damage |
1D6 |
1D6 |
2D6 |
3D6 |
Gold |
590 |
1210 |
2190 |
3280 |
ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Dark
Elf Sorcerer |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
Dark
Elf Sorcerer Champion |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
Dark
Elf Master Sorcerer |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
Dark
Elf Sorcerer Lord |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
Dark Elf Sorcerer
Dark Elf Magic 1;
Hate Elves; Magic Item; Magic Resistance 6+.
Dark Elf Sorcerer
Champion
Dark Elf Magic 2;
Hate Elves; Magic Item; Magic Resistance 5+; Magic Weapon.
Dark Elf Master Sorcerer
Dark Elf Magic 3;
Hate Elves; Magic Item x 2; Magic Dispel 4+; Magic Resistance 4+;
Magic Weapon.
Dark Elf Sorcerer
Lord
Ambush, Magic A;
Dark Elf Magic 4; Hate Elves; Magic Item x 3; Magic Dispel 4+; Magic
Resistance 3+; Magic Weapon.
DARK
ELF SORCERESS'
Dark Elf Sorceress'
study Dark Magic just like their male counterparts. They are extremely
beautiful and often lure human men to their deaths with a magical
enchantment.
|
Dark
Elf Sorceress |
Dark
Elf Sorceress Champion |
Dark
Elf High Sorceress |
Dark
Elf Sorceress Queen |
Wounds |
12 |
20 |
28 |
38 |
Move |
5 |
5 |
5 |
5 |
Weapon
Skill |
4 |
4 |
4 |
4 |
Ballistic
Skill |
3+ |
3+ |
3+ |
3+ |
Strength |
3 |
4 |
4 |
4 |
Toughness |
4 |
4
(5) |
4
(6) |
4
(7) |
Armour |
- |
1 |
2 |
3 |
Initiative |
7 |
7 |
8 |
9 |
Attacks |
1 |
1 |
2 |
3 |
Damage |
1D6 |
1D6 |
2D6 |
3D6 |
Gold |
690 |
1310 |
2290 |
3380 |
ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Dark
Elf Sorceress |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
Dark
Elf Sorceress Champion |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
Dark
Elf High Sorceress |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
Dark
Elf Sorceress Queen |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
Dark Elf Sorceress
Dark Elf Magic 1;
Hate Elves; Lure; Magic Item; Magic Resistance 6+.
Dark Elf Sorceress
Champion
Dark Elf Magic 2;
Hate Elves; Lure; Magic Item; Magic Resistance 5+; Magic Weapon.
Dark Elf High Sorceress
Dark Elf Magic 3;
Hate Elves; Lure; Magic Item x 2; Magic Dispel 4+; Magic Resistance
4+; Magic Weapon.
Dark Elf Sorceress
Queen
Ambush, Magic A;
Dark Elf Magic 4; Hate Elves; Lure; Magic Item x 3; Magic Dispel
4+; Magic Resistance 3+; Magic Weapon.
Lure
A
Dark Elf Sorceress is extremely beautiful, and magically enchants
Warriors to her embrace. The Warrior then has his throat cut and
is left to bleed to death. At the beginning of each turn, each Warrior
adjacent to the Dark Elf Sorceress must roll 1D6 and add his Willpower.
If the result is 7 or more the Warrior resists the Sorcereress’
lure. If the result is less than 7 the Warrior has succumbed to
her power. He enters into a trance which no other Warriors can break
him out of. The Dark Elf Sorceress will automatically slit the Warrior’s
throat if there are no other Warriors left standing, or if they
too are all in a trance. Monsters will not attack the lured Warrior
unless there is no one else to attack, and he cannot be the sole
target of spell effects. If the Dark Elf Sorceress is killed, any
Warriors affected by her lure will automatically break out of it.
Dark
Elf Magic
Dark
Elf Sorcerers and Sorceress' specialise in casting Dark Elf Magic.
To see what spell the Dark Elf Sorcerer casts when given the chance,
roll 2D6 on the following table. If the Dark Elf Sorcerer is killed
while he or she still has active spells in play, they will immediately
be dispelled.
2 FAILURE
The
Sorcerer fails to cast a spell.
3 BATTLE
LUST
The
Sorcerer gives an extra (Dungeon Level) Attacks to all Monsters
currently in combat with the Warriors, distributed as evenly as
possible.
4 DOOMBOLT
A
bolt of black fire bursts from the Sorcerer's palm towards one of
the Warriors. The Doombolt inflicts (2 x Dungeon Level) Wounds with
no modifiers for Toughness or armour.
5 DARK
HAND OF DESTRUCTION
The
Sorcerer may attack any single adjacent Warrior. If there is more
than one eligible target choose one at random. Roll 1D6 for the
chosen Warrior and add his Strength. Now roll 1D6 for the Sorcerer
and add his Strength to the score. The highest score wins. If the
Warrior wins the spell fails. If the Sorcerer wins, the Warriors
suffers deep cuts all over his body from the Sorcerer’s sharp
talons. Now, and at the start of each subsequent turn, the Warrior
loses (Dungeon Level) Wounds with no modifiers for Toughness or
armour until the Sorcerer is dead. If the Sorcerer is not in hand
to hand combat ignore this result and roll again.
6 BLADE
WIND
The
Sorcerer summons a storm of slashing blades which spin towards a
random Warrior. That Warrior suffers (Dungeon Level)D6 Wounds.
7 SOUL
DRAIN
The
Sorcerer creates a storm of dark magic. Roll 1D6 for each Warrior
adding his Toughness to the score. If the total is less than the
Dungeon Level he suffers no ill effects from the spell. If the score
is greater than or equal to the Dungeon Level the Warrior suffers
(1D6 + Dungeon Level) unmodified Wounds and the Sorcerer gains the
same amount. The Sorcerer may never gain more Wounds than he started
with - any extra Wounds are lost in the warp. A Warrior reduced
to zero Wounds by this spell is immediately killed and may not be
raised by any means other than those spells and magic items that
raise the dead.
8 ARNIZIPAL'S
BLACK HORROR
A
black cloud issues from the Sorcerer’s mouth, engulfing the
Warriors in darkness. For the next Warriors’ Phase, the Warriors
are at -2 To Hit due to the darkness. Any Monsters attacking the
Warriors receive +2 To Hit.
9 THE
TRANSFORMATION OF KADON
The
Sorcerer transforms himself into one of the following monsters.
Roll 1D6:
1-2 Wyvern
3-4 Chimera
5 Manticore
6 Hydra
If
the transformation turns the Sorcerer into a Monster of less value
than himself, re-roll for a different spell. The Sorcerer remains
transformed until either he or all of the Warriors are dead. While
transformed he may not cast any more spells.
10 WITCH
FLIGHT
If
pinned by a Warrior, the Sorcerer transports himself and any adjacent
Monsters to another square in the dungeon away from the Warriors
so that he is safe.
11 DEATH
SPASM
A
bolt of pure Dark Magic hits a Warrior on the same board section
as the Sorcerer. The bolt causes (5 x Dungeon Level) Wounds with
no modifiers for armour. If this kills the Warrior then he is dead
and cannot be healed except for resurrection.
12 POWER
OF KHAINE
Khaine,
the God of Murder smiles at the slaughter the Dark Elf Sorcerer
has caused. He decides to grant the Sorcerer more power. The Sorcerer
now has +1 to the number of spells he can cast per turn.
HARPY
Harpies
are winged beasts with a savage, primeval beauty. They are scavengers
who prey upon the sick, the weary, the battle-worn and the dying.
Their screeching cries cleave the air and cast a shadow of dread
on those below.
|
Harpy |
Wounds |
22 |
Move |
6 |
Weapon
Skill |
4 |
Ballistic
Skill |
- |
Strength |
4 |
Toughness |
4 |
Armour |
- |
Initiative |
2 |
Attacks |
1 |
Damage |
1D6/2D6
(5+) |
Gold |
180 |
ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Harpy |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
Harpy
Claw 6+; Fly.
REPEATER
BOLT THROWER
The Repeater Bolt
Thrower is a huge crossbow on a wooden frame. It shoots incredibly
thick bolts with sharp blades on the end into the enemy. The Dark
Elves have modified it so it is able to shoot multiple bolts at
different targets.
|
Repeater
Bolt Thrower |
Wounds |
20 |
Move |
- |
Weapon
Skill |
1 |
Ballistic
Skill |
- |
Strength |
15 |
Toughness |
7 |
Armour |
- |
Initiative |
- |
Attacks |
1D3 |
Damage |
2D6 |
Gold |
450 |
Bolt Thrower
Bolt Thrower.
CAULDRON
OF BLOOD
The Cauldron of Blood
is a solid brass cauldron filled with the blood of the Witch Elves
victims. At the end of the battle, the Witch Elves bathe in the
cauldron to renew their youthfulness and vigour.
|
Cauldron
of Blood |
Wounds |
40 |
Move |
- |
Weapon
Skill |
1 |
Ballistic
Skill |
- |
Strength |
- |
Toughness |
7 |
Armour |
- |
Initiative |
1 |
Attacks |
- |
Damage |
- |
Gold |
600 |
Cauldron of Blood
Cauldron of Blood.
Cauldron of
Blood
Place the Cauldron of Blood and
the Witch Elves that appear with it as if they were armed with missile
weapons. These Witch Elves Guard the Cauldron. The Cauldron of Blood
is filled with the blood of the Witch Elves enemies. By bathing
in it they renew their vigour and youthfulness. At the end of the
Monsters’ Phase, any Monsters adjacent to the Cauldron of
Blood receive 1D6 Wounds (up to their Starting Wounds) if they roll
a 4 or over on 1D6.
A
Cauldron of Blood will always appear with Witch Elves.
DARK
PEGASUS
A Dark Pegasus has
been tainted by the blood of Chaos. They attack anyone who comes
near, sometimes even their Dark Elf riders.
|
Dark
Pegasus |
Wounds |
35 |
Move |
8 |
Weapon
Skill |
3 |
Ballistic
Skill |
- |
Strength |
4 |
Toughness |
4
(6) |
Armour |
2 |
Initiative |
4 |
Attacks |
3 |
Damage |
3D6 |
Gold |
1000 |
ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Dark
Pegasus |
2 |
3 |
4 |
4 |
4 |
4 |
5 |
5 |
5 |
6 |
Dark Pegasus
Terror 10; Fly.
Dark
Pegasi can be ridden by any Dark Elf Warriors, Dark Elf Sorcerers
or Dark Elf Sorceress’.
MANTICORE
The
Manticore is a gigantic lion-like monster with large leathery wings
and a spiked tail. They are devastating fighters attacking with
raking claws and long, sharp teeth.
|
Manticore |
Wounds |
50 |
Move |
6 |
Weapon
Skill |
6 |
Ballistic
Skill |
- |
Strength |
7 |
Toughness |
7 |
Armour |
- |
Initiative |
4 |
Attacks |
4 |
Damage |
4D6 |
Gold |
2000 |
ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Manticore |
2 |
2 |
3 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
Manticore
Fly;
Manticore Sting (Ambush, Magic A); Terror 11.
Manticore
Sting
During
the Monsters' Phase, in addition to making its normal attacks and
after it has moved, a Manticore may make a special poisonous Sting
Attack. Each Warrior adjacent to the Manticore is automatically
hit and suffers 3D6 Wounds, modified for armour and Toughness. As
this attack is poisonous, all the rules for the Poison special
ability also apply.
Manticores
can be ridden by any Dark Elf Warriors, Dark Elf Sorcerers or Dark
Elf Sorceress’.
WAR
HYDRA
The Hydra is a many
headed monster with a scaly, reptilian body. Its serpentine heads
belch out smoky flame, but they can also attack by biting enemies
with their sharp teeth, and crushing them in the coils of their
necks. Their bodies are low and squat, heavily muscled and covered
with thick scales which are as hard as iron. A War Hydra has been
specially trained for battle by a Dark Elf Beastmaster who has raised
the creature since it was hatched.
|
War
Hydra |
Wounds |
70 |
Move |
6 |
Weapon
Skill |
3 |
Ballistic
Skill |
- |
Strength |
5 |
Toughness |
6
(9) |
Armour |
3 |
Initiative |
3 |
Attacks |
6 |
Damage |
4D6 |
Gold |
2400 |
ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
War
Hydra |
2 |
3 |
4 |
4 |
4 |
4 |
5 |
5 |
5 |
6 |
War Hydra
Breathe Fire 4 (Ambush
A); Ignore Blows 5+; Ignore Pain 7; Large Monster; Magic Resistance
5+; Never Pinned; Terror 11.
War Hydras will always appear
with a Dark Elf Beastmaster.
BLACK DRAGON
Black Dragons live under the peaks
of the Blackspire mountains Woe betide any foolish Warrior who rouses
them, as there is little to rival a dragon in combat. Some say that
Black Dragons are the servants of Khaine, the God of Murder.
|
Dragon |
Wounds |
74 |
Move |
6 |
Weapon
Skill |
6 |
Ballistic
Skill |
- |
Strength |
6 |
Toughness |
6
(12) |
Armour |
6 |
Initiative |
8 |
Attacks |
7 |
Damage |
6D6 |
Gold |
4500 |
ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Black
Dragon |
2 |
2 |
3 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
Black
Dragon
Breathe
Smoke (Ambush, Magic A); Fly; Ignore Blows 5+; Ignore Pain 7; Large
Monster; Terror 12.
Breathe
Smoke
At
the start of each turn roll 1D6. The number rolled indicates how
many of the Warriors are engulfed in the oily fumes. If the score
is higher than the number of Warriors present all of them have been
hit. If not all of the Warriors are hit use the Warrior counters
to determine who escapes. Roll 1D6 for each Warrior hit by the smoke,
subtract his Toughness from the score and multiply the result by
2. The total shows how many D6 Wounds the Warrior suffers, with
no modifiers for Toughness or armour. For example, a 6 is rolled
for a Warrior of Toughness 4. He suffers ((6-4) x 2) = 4D6 Wounds,
with no modifiers for Toughness or armour.
Black
Dragons can be ridden by any Dark Elf Warriors, Dark Elf Sorcerers
or Dark Elf Sorceress’.
Original
Dark Elf Bestiary © Games Workshop.
Additional Dark Elf Monsters converted by Andrew Brockhouse.
|