AMAZONS
Whether the
result of long forgotten magic or by natural means, the Amazon population
is an entirely female race who live deep in the jungles of Lustria.
Rumour has it that they have discovered a strange tropical drug
that gives them everlasting youth and longevity. Amazons are very
proud of their society and their culture and this makes them very
ferocious fighters.
AMAZON WARRIORS
Amazon Warriors are
trained in the ways of warfare and are hardened by a life in the
unforgiving nature of the jungle. They are skilled in fighting with
a variety of different weapons.
|
Amazon |
Amazon Champion |
Amazon Princess |
Amazon Queen |
Wounds |
10 |
18 |
28 |
36 |
Move |
4 |
4 |
4 |
4 |
Weapon Skill |
3 |
4 |
5 |
6 |
Ballistic
Skill |
4+ |
3+ |
2+ |
1+ |
Strength |
3 |
3 |
4 |
5 |
Toughness |
3 (4) |
3 (5) |
4 (7) |
4 (8) |
Armour |
1 |
2 |
3 |
4 |
Initiative |
4 |
5 |
6 |
8 |
Attacks |
1 |
2 |
3 |
4 |
Damage |
1D6 |
1D6 |
2D6 |
3D6 |
Gold |
110 |
400 |
800 |
1300 |
ENEMY'S WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Amazon |
2 |
3 |
4 |
4 |
4 |
4 |
5 |
5 |
5 |
6 |
Amazon Champion |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
Amazon Princess |
2 |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
4 |
Amazon Queen |
2 |
2 |
3 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
Amazon
Armed with [1-2]
Bows (Str 3), [3-4] Spears (Fight in Ranks) or [5-6] Swords.
Amazon Champion
Magic Weapon.
Amazon Princess
Magic Armour; Magic
Item; Magic Weapon.
Amazon Queen
Magic Armour; Magic
Item x 2; Magic Weapon.
KALIM
The
Kalim are a group of religious fighters who act as the soldiery
of the Amazon population and their temples. They are addicted to
Koka, a powerful drug which enables them to live mostly without
eating or sleeping. Deprived of normal sensory functions they can
overcome great pain. This causes them to be slightly insane and
very thin looking. Kalim Devout have a specific task of guarding
the inner sanctums of the Amazon temples.
|
Kalim |
Kalim
Devout |
Wounds |
15 |
15 |
Move |
4 |
4 |
Weapon
Skill |
4 |
4 |
Ballistic
Skill |
2+ |
2+ |
Strength |
3 |
3 |
Toughness |
3
(4) |
3
(4) |
Armour |
1 |
1 |
Initiative |
6 |
6 |
Attacks |
2 |
2 |
Damage |
1D6 |
1D6 |
Gold |
300 |
500 |
ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Kalim |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
Kalim
Devout |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
Kalim
Ignore Pain 1.
Kalim Devout
Armed with Old One
Artefacts; Ignore Pain 1.
Armed
with Old One Artefacts
Kalim Devout carry ancient weapons which are believed to originate
from the time of the Old Ones. All Kalim Devout carry both Sunstaffs
and Starblades into battle. Sunstaffs are long staffs made from
strange multicoloured metal. They are Missile Weapons (Str 4) and
therefore when placing Kalim Devout they are placed as missile troops.
A Sunstaff fires a concentrated beam of sunlight towards a Warrior
that is so intense it ignores all Armour. Starblades are built like
daggers but contain magical properties that allow the Kalim Devout
to Parry a Warrior’s Attacks. When fighting in hand to hand
combat the Kalim Devout have the Parry 4+ special ability.
AMAZON
TOTEM WARRIOR
Amazon Totem Warriors are the most
bloodthirsty members of the Amazon population. They adorn themselves
in the skins and feathers of animals and birds to appease their
patron Gods. Before going into battle, Totem Warriors consume large
quantities of psychedelic herbs that send them into a killing frenzy.
|
Amazon Totem
Warrior |
Wounds |
18 |
Move |
4 |
Weapon Skill |
4 |
Ballistic
Skill |
3+ |
Strength |
4 |
Toughness |
3 (4) |
Armour |
1 |
Initiative |
4 |
Attacks |
2 |
Damage |
1D6 |
Gold |
450 |
ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Amazon
Totem Warrior |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
Amazon Totem Warrior
Frenzy 5+.
WARHORSE
Warhorses
are strong, heavy built horses who strike their enemies with a mighty
force.
|
Warhorse
|
Wounds
|
8
|
Move
|
8
|
Weapon
Skill |
3
|
Ballistic
Skill |
-
|
Strength
|
3
|
Toughness
|
3
(4) |
Armour
|
1
|
Initiative
|
3
|
Attacks
|
1
|
Damage
|
1D6
|
Gold
|
90
|
ENEMY'S
WS |
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
Warhorse
|
2
|
3
|
4
|
4
|
4
|
4
|
5
|
5
|
5
|
6
|
Warhorse
-
Warhorses can
be ridden by any Amazon Warriors or Amazon Priestesses.
AMAZON
PRIESTESS
Amazon
Priestesses are well protected within the tribes of the Amazons.
They are part of the religious sisterhood that rules Amazon society
and are powerful sorceresses.
|
Amazon
Priestess |
Amazon
Priestess Champion |
Great
Amazon Priestess |
Amazon
Priestess Queen |
Wounds |
12 |
20 |
30 |
42 |
Move |
4 |
4 |
4 |
4 |
Weapon
Skill |
4 |
4 |
4 |
4 |
Ballistic
Skill |
5+ |
5+ |
5+ |
5+ |
Strength |
3 |
4 |
4 |
4 |
Toughness |
3 |
4 |
4 |
4 |
Armour |
- |
- |
- |
- |
Initiative |
5 |
6 |
7 |
8 |
Attacks |
1 |
1 |
2 |
3 |
Damage |
1D6 |
1D6 |
2D6 |
3D6 |
Gold |
590 |
1000 |
1900 |
2400 |
ENEMY'S
WS |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
Amazon
Priestess |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
Amazon
Priestess Champion |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
Great
Amazon Priestess |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
Amazon
Priestess Queen |
2 |
3 |
3 |
4 |
4 |
4 |
4 |
4 |
5 |
5 |
Amazon Priestess
Amazon Rituals 1;
Magic Item.
Amazon Priestess
Champion
Amazon Rituals 2;
Magic Item; Magic Weapon.
Great Amazon Priestess
Amazon Rituals 3;
Magic Item x 2; Magic Weapon.
Amazon Priestess
Queen
Amazon Rituals 4;
Magic Item x 3; Magic Weapon.
Amazon
Rituals
Amazon
Priestesses specialise in performing Amazon Rituals. To see what
ritual the Amazon Priestess performs when given the chance, roll
2D6 on the following table. If the Priestess is killed while he
still has active spells in play, they will immediately be dispelled.
2
FAILURE
The
Priestess fails to cast a spell.
3
SINGING WIND
The
Priestess calls upon the power of Shaekal the Wind Goddess to enter
the battlefield. The Goddess appears in the form of singing specks
and dancing lights that will entrance any Warrior on the same board
section for 1 turn. Warriors may not Move, Attack or Cast Spells
and Monsters receive +2 To Hit them.
4
SERPENT’S STRENGTH
The
Priestess begins the ritual by dancing wildly and screaming in an
ancient tongue. All other Amazons on the same board section as the
Priestess will be charged with frantic energy and gain +1 Strength
until the beginning of the next Monsters’ Phase.
5
WENDALA’S MAELSTROM
The
Priestess summons harsh tropical winds to protect the Amazons from
enemy attacks. No Missile Attacks can be made against any Monster
on the same board section as the Priestess. In addition, each Warrior's
Move is reduced to 1. The storm lasts until the beginning of the
next Monster’s Phase.
6
SHIELD OF THORNS
Moving
her arms about in a weaving motion, the Priestess calls upon the
plants to protect her. The ritual produces a cocoon of thorns around
the Priestess until the beginning of the next Monsters’ Phase.
While the cocoon is in play no physical attack against the Priestess
will harm her unless a natural 6 is rolled To Hit. Spells will only
have effect if they do not cause actual physical damage to the Priestess.
7
THE LIVING JUNGLE
Drawing
upon her will, the Priestess reaches out to the denizens of the
jungle, seeking their aid. A random Warrior is swarmed by a savage
mix of Snakes, Spiders and Insects. The Warrior suffers 1D6 hits
at Strength 2 with no modifiers for Armour.
8
SIREN’S DREAMS
The
Priestess starts to sing with a wondrous voice. The song is so beautiful
and mesmerising that it momentarily distracts the Warriors. Every
Monster on the same board section can immediately make 1 Attack
against an adjacent Warrior.
9
ENGAELAN’S MAD DANCE
The
Priestess and any other Amazons on the board start to flail their
arms around and dance madly about in a strange ritual. Any Attacks
made against Amazons performing Engaelan’s Mad Dance are at
-1 To Hit. The dance lasts until the beginning of the next Monsters’
Phase.
10
WINGS OF THE BUTTERFLY
The
Priestess gets swarmed by colourful butterflies until she can no
longer be seen. With the sound of hundreds of tiny wings flapping,
the Priestess is transported out of hand to hand combat with the
Warriors. Move the Priestess so that she is no longer adjacent to
the Warriors, moving other Monsters out of the way to make room
if necessary. If the Priestess is not in hand to hand combat re-roll
this result.
11
SERPENT’S BITE
The
Priestess entwines her arms through the air while chanting, summoning
a huge snake. She sends it to bite a random Warrior who suffers
(1D6 + 4) Wounds. This damage is Poison damage due to the snake’s
venomous bite.
12
STING OF THE BEES
Channelling
her anger and wrath, the Priestess chants loudly and calls forth
a swarm of frenzied bees. Gesturing with her hand, she sends the
bees out to attack the Warriors. There are 4D6 bees in total which
are divided evenly between the Warriors. Each bee sting causes 1
unmodified Wound.
Amazon
Bestiary by Andrew Brockhouse.
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